Adaptive Hierarchical Triangulation

My research has focused mainly on the creation of efficient hierarchical surface models. I have applied this primarily to terrain models for flight and battle simulators.

Currently I only have my doctoral dissertation on-line. The chapters are stored in PDF, so you'll need Acrobat to read it. Please note that the images make some of the chapters quite large.

Spatial Data Representations For Rapid Visualization and Analysis

Chapter 1: Introduction

Chapter 2: 3D Surface Representations

Chapter 3: Triangulation Hierarchies

Chapter 4: Improving Triangulations With Curvature Equalization

Chapter 5: Spatial Data Manipulation

Chapter 6: Merging Spatial Data Representations

Chapter 7: Conclusions