CSE 333 Game UI Assignment

Your task is to mock-up a start screen and one game level. The type of game, FPS, RPG, flight sim, puzzle, etc. is up to you. You should consider the target audience demographic (eg. kids vs adults) and design the look and feel of the UI accordingly. The UI should have a pervasive theme throughout, from typography to navigation to user controls, that adds to the game narrative. Please avoid clones of retro games and graphics.

The nominal size would be 1024 X 768 px (for tablet-based games)

You can use Adobe Illustrator or Adobe Photoshop (or both) to create your design. It’s OK to use assets available on the web to mock-up the game world and game characters, but the UI elements should be original.

Here are some examples of student game UI designs

Here are the links to my lecture notes about game design:
https://www3.cs.stonybrook.edu/~tony/ui/lectures/game_design/gameUI.pdf
https://www3.cs.stonybrook.edu/~tony/ui/lectures/game_design/leveldes.pdf

Here are some tutorials about creating 3d objects in Illustrator:

https://helpx.adobe.com/illustrator/using/creating-3d-objects.html

https://helpx.adobe.com/illustrator/using/create-3d-graphics.html

When you have updated your documentation, email the URL to uidev@cs.stonybrook.edu, with "Game UI" in the subject line.


Rubric

1. Start screen and one game level screen are presented - min. 1024 X 768.

2. Graphical style is appropriate for the target audience (young, old, male, female…)

3. Theme is appropriate for game content (sci-fi, Wild West, mediaeval…)

4. Typography conveys the theme of the game, and is legible.

5. UI elements match theme of game.

6. UI elements are recognizable and comprehensible (health meter, minimap, tokens)

7. Level and character design match game theme.

8. World and camera views are appropriate for game mechanics.

9. Game concept and design are compelling.

10. Good technical execution.