Your task is to mock-up a start screen and one game level. The type of game, FPS, RPG, flight sim, puzzle, etc. is up to you. You should consider the target audience demographic (eg. kids vs adults) and design the look and feel of the UI accordingly. The UI should have a pervasive theme throughout, from typography to navigation to user controls, that adds to the game narrative. Please avoid clones of retro games and graphics.
The size would be 1024 X 768 px (for tablet-based games)
You can use Inkscape or GIMP to create your design. It’s OK to use assets available on the web to mock-up the game world and game characters, but the UI elements should be original.
Here are some examples of student game UI designs
Here is the links to my lecture notes about game design:
https://www3.cs.stonybrook.edu/~tony/ui/lectures/game_design/gameUI.pdf
When you have updated your documentation, email the URL to uidev@cs.stonybrook.edu, with "Game UI" in the subject line.
Rubric
1. Graphical style is appropriate for the target audience (young, old, male, female…)
2. Theme is appropriate for game content (sci-fi, Wild West, mediaeval…)
3. Typography, graphics, and UI elements convey the theme of the game.
4. UI elements are recognizable and comprehensible (health meter, minimap, tokens)
5. Good technical execution, and game concept and design are compelling.
5 points total.