CSE 333 Game UI Assignment

Your task is to mock-up a start screen and one game level. The type of game, FPS, RPG, flight sim, puzzle, etc. is up to you. You should consider the target audience demographic (eg. kids vs adults) and design the look and feel of the UI accordingly. The UI should have a pervasive theme throughout, from typography to navigation to user controls, that adds to the game narrative. Please avoid clones of retro games and graphics.

The size should be 1024 X 768 px (for tablet-based games)

You can use any graphics editor for your design. It’s OK to use assets available on the web to mock-up the game world and game characters, but the UI elements should be original.

Here are some examples of student game UI designs

Here is the links to my lecture notes about game design:
https://www3.cs.stonybrook.edu/~tony/ui/lectures/game_design/gameUI.pdf

Upload your screen designs to the Brightspace submission page as an attachment. Backup your files to your term project folder on Google drive.


Rubric

1. Graphical style is appropriate for the target audience (young, old, male, female…)

2. Theme is appropriate for game content (sci-fi, Wild West, mediaeval…)

3. Typography, graphics, and UI elements convey the theme of the game.

4. UI elements are recognizable and comprehensible (health meter, minimap, tokens)

5. Game concept and design are compelling.

6. Typography is legible.

7. Composition promotes content and gameplay over UI elements

8. Good technical execution

Approximately 1 point each, or 8 points total.