3D Scene

The purpose of this assignment is to apply material shaders, textures, and bump maps to your “main character”, and other models in your scene, such as props, and the environment (a terrain, or a room, and sky). Properties of the shaders, such as transparency or reflectivity, should also be rendered at this point. You will also need to light your scene, place your camera, and render that view. To review some examples of student work, go to:

https://www3.cs.stonybrook.edu/~tony/intromm/3dstill_examples/

For rendering, I recommend the TV NTSC 4:3 preset in the render tab, at 100% (720 X 486 px). The image should be rendered as a .png file at full quality (no compression).

Think about how the shading and lighting conveys the narrative of the scene. Is it dark and scary? Or warm and bright? If the target audience is children, consider using the toon shader. For more realistic rendering, experiment using ambient occlusion and environment lighting in the scene. Try out different levels of softness in your shadows. Consider using the 3 point lighting system (key, fill and background) in your scene, and think about the color of your lights, specular highlights, and shadows.

When you have uploaded your 3d still to your project documentation, email the URL to intromm@cs.stonybrook.edu, with “3d still” in the subject line.

Rubric:

1. Followed the instructions:
• Rendering(s) of an original 3d scene were uploaded to the the student’s web site, and a URL was sent to course email.

2. Met the design criteria:
• The scene contains the main character, associated props, and an environment they share.
• All of the objects have a material shader applied to them, and possibly a texture map.
• Other shading techniques, such as bump-mapping, transparency, or reflectivity were applied to the scene as needed.
• Camera view is appropriate to the scene, and relates to the storyboard.
• Lighting is adequate for the scene (not too much detail lost in the shadows or blown out in the highlights).
• A background has been generated for the scene.
• Lighting contributes to the mood of the scene.
• Soft shadows are employed as needed, and shadow color is the complement of the color of the light.
• Good technical execution

That’s 10 criteria, or approximately 1 point each. (10 points total)