For this assignment you will use the techniques explored in class to model the “main character” of your story. For a review of those techniques, go here to review the Blender training videos:
https://www3.cs.stonybrook.edu/~tony/intromm/334lectures.htm
To see some previous student work, go here:
https://www3.cs.stonybrook.edu/~tony/intromm/Student_3D_Models/index.html
Your character might be organic, such as a humanoid or an animal, or it may be a machine, such as a vehicle or a robot, or even a building. The model could be a single mesh, or it might be an assemblage of meshes. If the model is a humanoid the pose should be a T-pose. You should use your reference to insure that the proportions of the model are correct. Reference typically includes a front and side view, and sometimes a top view as well (such as an elevation and a floor plan).
The model for now will be unshaded, and no scene elements or props are required. Default lighting will do for this stage. The workspace preview should be set to “Material” and smooth shading should be turned on for your objects. Screen captures of the model from a few different angles (or a quad view) are what you need to submit. The .png files should be cropped to 720 X 480 and uploaded to your documentation.
When your web site has been updated, you should confirm the upload by emailing the URL to intromm@cs.stonybrook.edu with Model in the subject line.
Rubric:
1. Followed the instructions:
• Screen captures of an original 3d model were uploaded to the the student’s web site, and a URL was sent to course email.
2. Met the design criteria:
• Model should be based on proportions of the character sheet reference.
• Smooth shading was used for the geometries.
• If the character is a humanoid, it should be in the default T-pose..
• Several views are presented, at least top/ side/ front and a perspective view.
• Level of detail is sufficient to recognize the character.
• Model is sophisticated enough to be engaging..
• Model reflects the backstory provided in the character sheet.
• Model is constructed at the origin of the scene (centered on 0, 0, 0).
• Good technical execution (geometries fit together, etc)
That’s 10 criteria, or approximately 1 point each. (10 points total)