Resources for 323

Supplies students should provide:

1. Students are expected to maintain current backups of their files. Students can use CD-R or DVD-R media, or USB flash memory drives.

2. Students may need a digital camera/camcorder for field work and documentation.

3. A pad of grid paper is useful for sketching, taking notes, etc.

4. Students should upgrade their home PC's with multimedia plug-ins for their web browser. They may also want to download trial versions of the development and production software (Adobe CS6)

http://get.adobe.com/reader/
http://get.adobe.com/flashplayer/

http://support.apple.com/downloads/#quicktime
(download QuickTime)

5. Students may want to download open source tools for digital media design and production, especially the Unity 3d IDE:

Unity 3d development environment (version 5.4.3):
https://unity3d.com/get-unity/download/archive

Google VR SDK for Unity:
https://developers.google.com/vr/unity/

Audacity audio recording and editing tool:
http://www.audacityteam.org

Blender 3D modeling, animation, and video editing tool:
http://www.blender.org/download/

GIMP image processing tool:
http://www.gimp.org/downloads/

Inkscape vector drawing tool:
http://www.inkscape.org/en/download/


Stony Brook Multimedia Links:

Many of the SINC site labs maintained by TLT run the same software as the CS Multimedia lab:
http://it.stonybrook.edu/services/sinc-sites


Applications training:

323 course work requires the use of many software applications. Independently acquiring skill in the use of these tools is the student's responsibility.

Students should use their free SBU account at the video training site Lynda.com by going to:
www.stonybrook.edu/lynda

...and sign in using your NetID and password.

Additionally, there are free-of-charge internet training resources:

Adobe CS6:

http://tv.adobe.com/channels/

Photoshop:
http://www.good-tutorials.com/tutorials/photoshop

Flash:
http://www.flashkit.com/tutorials

iLife (Photos, GarageBand, and iMovie):

https://www.apple.com/support/ilife/

QuickTime:

http://cbtcafe.com/quicktime/index.html

Blender:

http://www.blender.org/support/tutorials/

GIMP:

http://www.gimp.org/tutorials/

Inkscape:

http://www.inkscape.org/en/learn/tutorials/


Usability templates:

Usability Toolkit
http://www.usability.gov/templates/index.html#Usability

Persona Template
http://sites.google.com/site/superuserfriendly/templates/persona-template


Magazines:

UX Design at Smashing Magazine
http://uxdesign.smashingmagazine.com/

ACM SIGCHI: Interactions journal on-line
http://www.acm.org/interactions/


Authors:

Don Norman: Designing For People

Bill Moggridge: Designing Interactions

Edward Tufte: Beautiful Evidence

Recommended supplemental reading:

Programming as if People Mattered: Friendly Programs, Software Engineering, and Other Noble Delusions
Nathaniel S. Borenstein
ISBN 0691037639
September 1994
Princeton University Press

Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps.

 

The Art of Human-Computer Interface Design
Brenda Laurel
ISBN 0201517973
May 1990
Addison-Wesley

The first section of The Art of Human-Computer Interface Design, "Creativity and Design," offers insight into general interface issues. The "Users and Contexts" section details the experiences of a variety of users and designers, providing invaluable input for interface designers. The "Sermons" sections is a collection of thought-provoking pieces by some of the people whose work and points of view have deeply influenced human-computer interaction--Donald Norman, Nicholas Negroponte, Ted Nelson, Alan Kay, Jean-Louis Gassee, Timothy Leary, and Ben Shneiderman. The fourth section, "New Directions," looks at some of the ideas and theories that are on the frontiers of human-computer interface design.