Supplies students should provide:
1. Students are expected to maintain current backups of their files. Students can use CD-R or DVD-R media, or USB flash memory drives.
2. Students may need a digital camera/camcorder for field work and documentation.
3. A pad of grid paper is useful for sketching, taking notes, etc.
4. Students should upgrade their home PC's with multimedia plug-ins for their web browser. They may also want to download trial versions of the development and production software (Adobe CS6)
http://get.adobe.com/reader/
http://get.adobe.com/flashplayer/http://support.apple.com/downloads/#quicktime
(download QuickTime)
5. Students may want to download open source tools for digital media design and production, especially the Unity 3d IDE:
Unity 3d development environment (version 5.4.3):
https://unity3d.com/get-unity/download/archiveGoogle VR SDK for Unity:
https://developers.google.com/vr/unity/Audacity audio recording and editing tool:
http://www.audacityteam.orgBlender 3D modeling, animation, and video editing tool:
http://www.blender.org/download/GIMP image processing tool:
http://www.gimp.org/downloads/Inkscape vector drawing tool:
http://www.inkscape.org/en/download/
Many of the SINC site labs maintained by TLT run the same software as the CS Multimedia lab:
http://it.stonybrook.edu/services/sinc-sites
Applications training:
323 course work requires the use of many software applications. Independently acquiring skill in the use of these tools is the student's responsibility.
Students should use their free SBU account at the video training site Lynda.com by going to:
www.stonybrook.edu/lynda
...and sign in using your NetID and password.
Additionally, there are free-of-charge internet training resources:
Adobe CS6:
Photoshop:
http://www.good-tutorials.com/tutorials/photoshopFlash:
http://www.flashkit.com/tutorialsiLife (Photos, GarageBand, and iMovie):
https://www.apple.com/support/ilife/
QuickTime:
http://cbtcafe.com/quicktime/index.html
Blender:
http://www.blender.org/support/tutorials/
GIMP:
http://www.gimp.org/tutorials/
Inkscape:
Usability templates:
Usability Toolkit
http://www.usability.gov/templates/index.html#Usability
Persona Template
http://sites.google.com/site/superuserfriendly/templates/persona-template
Magazines:
UX Design at Smashing Magazine
http://uxdesign.smashingmagazine.com/
ACM SIGCHI: Interactions journal on-line
http://www.acm.org/interactions/
Authors:
Don Norman: Designing For People
Bill Moggridge: Designing Interactions
Edward Tufte: Beautiful Evidence
Recommended supplemental reading:
Programming as if People Mattered: Friendly Programs, Software
Engineering, and Other Noble Delusions
|
The
Art of Human-Computer Interface Design The first section of The Art of Human-Computer Interface Design, "Creativity and Design," offers insight into general interface issues. The "Users and Contexts" section details the experiences of a variety of users and designers, providing invaluable input for interface designers. The "Sermons" sections is a collection of thought-provoking pieces by some of the people whose work and points of view have deeply influenced human-computer interaction--Donald Norman, Nicholas Negroponte, Ted Nelson, Alan Kay, Jean-Louis Gassee, Timothy Leary, and Ben Shneiderman. The fourth section, "New Directions," looks at some of the ideas and theories that are on the frontiers of human-computer interface design. |