• Modeling and animation with special geometric shapes
  • 3D shape morphing of sculptured solids
  • Optimal shape approximation using dynamic models
  • Efficient algorithms for voxelization and display of NURBS objects
  • Constraint-based dynamic shape modeling for computer animation
  • Accurate shape representation and reconstruction from range and volumetric data
  • Representation, creation, and manipulation of sweep surfaces
  • Optimal approximation of curved shape offset using physics-based models
  • Constructing 3D geometry through user sketch
  • Reverse engineering of large CAD datasets
  • Volumetric FEM-based modeling for graphics and visualization
  • Free-form deformation techniques for animation
  • Modeling global deformation using physics
  • Physics-based modeling and animation for natural phenomenon
  • Fast shape rendering based on interval analysis
  • Dynamic manipulating algebraic surfaces
  • Wavelet and its applications for graphics and CAD
  • Graphical simulation for CAD/CAM
  • Integration of feature-based techniques and physics-based models
  • Parametric optimization of dynamic models
  • Physics-based geometric simplification
  • Vision-based techniques for graphics
  • Motion Control techniques for animation
  • Design Toolkits for physics-based CAGD
  • Modeling shapes of arbitrary topology
  • From 2D imagery to 3D geometry
  • Sculpting CAD-based prototype in virtual environment
  • Physics-based methods for surface-surface-intersection
  • Handling geometric randomness in physics-based modeling framework
  • A systematic study on physics-based geometric design
  • Using differential equations to solve CAD and animation problems
  • Extract surface from volumetric data
  • Plastic surgery simulation
  • Variational modeling for curves, surfaces, and solids
  • Evaluation and analysis of shape quality using differential geometry