Adaptive Hierarchical Triangulation
My research has focused mainly on the creation of efficient hierarchical surface models. I have applied this primarily to terrain models for flight and battle simulators.
Currently I only have my doctoral dissertation on-line. The chapters are stored in PDF, so you'll need Acrobat to read it. Please note that the images make some of the chapters quite large.
Spatial Data Representations For Rapid Visualization and Analysis
Chapter 1: Introduction
(33K)
Chapter 2: 3D Surface Representations
(363K)
Chapter 3: Triangulation Hierarchies
(1.4M)
Chapter 4: Improving Triangulations With Curvature Equalization
(1.3M)
Chapter 5: Spatial Data Manipulation
(66K)
Chapter 6: Merging Spatial Data Representations
(83K)
Chapter 7: Conclusions
(50K)
References
(50K)