CSE 366 – Introduction to Virtual Reality
Stony Brook University

Spring 2024 Syllabus Schedule

Jan 23

Introduction

SL Ch. 1-2

Jan 25

Unity Tutorial for VR projects

 

Jan 30

Immersion, Presence, and Reality

VR Ch. 4

Feb 1

Geometry & Transformations for VR

SL Ch. 3.1-3.3

Feb 6

Geometry & Transformations for VR (cont.)

SL Ch. 3.1-3.3

Feb 8

Viewing and Projections in VR

SL Ch. 3.4-3.5

Feb 13

Viewing and Projections in VR (cont.)

SL Ch. 3.4-3.5

Feb 15

Interaction and 3D User Interfaces: Introduction

SL Ch. 10.1, 10.3-10.5
(JL Ch. 6-9, VR Ch. 25-26)

Feb 20

Interaction and 3D User Interfaces: Selection

SL Ch. 10.1, 10.3-10.5
(JL Ch. 6-9)

Feb 22

Interaction and 3D User Interfaces: Manipulation

SL Ch. 10.1, 10.3-10.5
(JL Ch. 6-9)

Feb 27

Interaction and 3D User Interfaces: Navigation

SL Ch. 10.2
(JL Ch. 6-9, DS Ch. 8)

Feb 29

Interaction and 3D User Interfaces: Navigation (cont.)

SL Ch. 10.2
(JL Ch. 6-9, DS Ch. 8)

Mar 5

Principles of VR Content Creation

VR Ch. 20-24

Mar 7

MIDTERM

 

Mar 12

SPRING BREAK

 

Mar 14

SPRING BREAK

 

Mar 19

Light and Optics in VR, and Human Vision – Physiology

SL Ch. 4.1-4.4, 5, 6.3

Mar 21

Visual Perception: Depth

SL Ch. 6.1

Mar 26

Visual Perception: Motion

SL Ch. 6.2

Mar 28

Perceptual Stability, Attention, and Action

VR Ch. 10

Apr 2

Motion in Real and Virtual Worlds

SL Ch. 8

Apr 4

Tracking

SL Ch. 9

Apr 9

Tracking (cont.)

SL Ch. 9

Apr 11

Augmented Reality

(DS 1-2)

Apr 16

Augmented Reality (cont.)

(DS 1-2)

Apr 18

AR Foundation tutorial

 

Apr 23

Immersive Analytics

 

Apr 25

Evaluating VR Systems and Experiences

SL Ch. 12

Apr 30

Non-visual senses in VR: Audio

SL Ch. 11

May 2

Non-visual senses in VR (cont.)

SL Ch. 13

May 7/14

FINALS

 

 

SL = VIRTUAL REALITY by Steve LaValle.;  JL= Joseph LaViola et al., 3D User Interfaces: Theory and Practice, 2nd Edition  (recommended reading); DS= Dieter Schmalstieg, Augmented Reality: Principles and Practice (recommended readings); VR = The VR Book: Human-Centered Design for Virtual Reality